Review on Dynamic Difficulty Adjustment (Dad) In Plat former Games
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چکیده
منابع مشابه
Dynamic difficulty adjustment on MOBA games
This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the players entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy, more challenges and consequently more frustration. Due to these characteristics, the use of a mechanism that performs the difficulty balance dynamically seems...
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Video Games are boring when they are too easy and frustrating when they are too hard. While most singleplayer games allow players to adjust basic difficulty (easy, medium, hard, insane), their overall level of challenge is often static in the face of individual player input. This lack of flexibility can lead to mismatches between player ability and overall game difficulty. In this paper, we exp...
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Dynamic difficulty adjustment (DDA) is a technique for adaptively changing a game to make it easier or harder. A common paradigm to achieve DDA is through heuristic prediction and intervention, adjusting game difficulty once undesirable player states (e.g., boredom or frustration) are observed. Without quantitative objectives, it is impossible to optimize the strength of intervention and achiev...
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ژورنال
عنوان ژورنال: International Journal for Research in Applied Science and Engineering Technology
سال: 2017
ISSN: 2321-9653
DOI: 10.22214/ijraset.2017.11146